Dark Magician Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Dark Magician Girl
UR Rarity
Dark Magician Girl
UR Rarity
Dark Magician Girl
DARK 6
Dark Magician Girl
  • ATK:

  • 2000

  • DEF:

  • 1700


Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.

SR Rarity
Magician's Rod
SR Rarity
Magician's Rod
SR Rarity
Magician's Rod
DARK 3
Magician's Rod
  • ATK:

  • 1600

  • DEF:

  • 100


When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.

 Rarity
Magicians' Souls
 Rarity
Magicians' Souls
 Rarity
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

N Rarity
Mind on Air
N Rarity
Mind on Air
N Rarity
Mind on Air
DARK 6
Mind on Air
  • ATK:

  • 1000

  • DEF:

  • 1600


Your opponent must play with their hand revealed.

UR Rarity
Dark Magician
UR Rarity
Dark Magician
UR Rarity
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''

 Rarity
Illusion of Chaos
 Rarity
Illusion of Chaos
 Rarity
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.

R Rarity
Dark Magic Attack
R Rarity
Dark Magic Attack
R Rarity
Dark Magic Attack
Spell Normal
Dark Magic Attack

    If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.

    SR Rarity
    Dark Magic Expanded
    SR Rarity
    Dark Magic Expanded
    SR Rarity
    Dark Magic Expanded
    Spell Quick
    Dark Magic Expanded

      Apply these effects in sequence, based on the number of "Dark Magician" and/or "Dark Magician Girl" on the field and in the GYs. ● 1+: 1 DARK Spellcaster monster on the field gains 1000 ATK until the end of this turn. ● 2+: This turn, your opponent cannot activate cards and effects in response to your Spell/Trap Card or effect activation, also Spells/Traps you control cannot be destroyed by your opponent's card effects. ● 3+: DARK Spellcaster monsters you currently control are unaffected by your opponent's card effects, until the end of this turn.

      UR Rarity
      Dark Magical Circle
      UR Rarity
      Dark Magical Circle
      UR Rarity
      Dark Magical Circle
      Spell Continuous
      Dark Magical Circle

        When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.

        UR Rarity
        Illusion Magic
        UR Rarity
        Illusion Magic
        UR Rarity
        Illusion Magic
        Spell Quick
        Illusion Magic

          Tribute 1 Spellcaster monster; add up to 2 copies of "Dark Magician" from your Deck and/or GY to your hand. You can only activate 1 "Illusion Magic" per turn.

          UR Rarity
          Secrets of Dark Magic
          UR Rarity
          Secrets of Dark Magic
          UR Rarity
          Secrets of Dark Magic
          Spell Quick
          Secrets of Dark Magic

            Activate 1 of the following effects. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material. ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.

             Rarity
            Soul Servant
             Rarity
            Soul Servant
             Rarity
            Soul Servant
            Spell Quick
            Soul Servant

              Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.

              UR Rarity
              Magician Navigation
              UR Rarity
              Magician Navigation
              UR Rarity
              Magician Navigation
              Trap Normal
              Magician Navigation

                Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.

                SR Rarity
                Magicians' Combination
                SR Rarity
                Magicians' Combination
                SR Rarity
                Magicians' Combination
                Trap Continuous
                Magicians' Combination

                  Once per turn, when a card or effect is activated (except during the Damage Step): You can Tribute 1 "Dark Magician" or 1 "Dark Magician Girl"; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your hand or GY, with a different name from the Tributed monster, and if you do, negate that activated effect. If this face-up card is sent from the Spell & Trap Zone to the GY: You can destroy 1 card on the field.

                  Extra Deck

                  UR Rarity
                  Dragon Master Knight
                  UR Rarity
                  Dragon Master Knight
                  UR Rarity
                  Dragon Master Knight
                  LIGHT 12
                  Dragon Master Knight
                  • ATK:

                  • 5000

                  • DEF:

                  • 5000


                  "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.

                   Rarity
                  Master of Chaos
                   Rarity
                  Master of Chaos
                   Rarity
                  Master of Chaos
                  DARK 8
                  Master of Chaos
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  "Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.

                  UR Rarity
                  The Dark Magicians
                  UR Rarity
                  The Dark Magicians
                  UR Rarity
                  The Dark Magicians
                  DARK 8
                  The Dark Magicians
                  • ATK:

                  • 2800

                  • DEF:

                  • 2300


                  "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.

                  N Rarity
                  The Great Double Casted Caster
                  N Rarity
                  The Great Double Casted Caster
                  N Rarity
                  The Great Double Casted Caster
                  LIGHT 8
                  The Great Double Casted Caster
                  • ATK:

                  • 0

                  • DEF:

                  • 2600


                  2 non-Effect Monsters Gains ATK equal to the combined original ATK of any Ritual, Fusion, Synchro, Xyz, or Link Monsters used as Fusion Material for this card. This card can attack directly. If this card is destroyed by battle or card effect: You can target 1 of your non-Effect Monsters that is banished or in your GY; Special Summon it. You can only use this effect of "The Great Double Casted Caster" once per turn.

                  SR Rarity
                  Artemis, the Magistus Moon Maiden
                  SR Rarity
                  Artemis, the Magistus Moon Maiden
                  SR Rarity
                  Artemis, the Magistus Moon Maiden
                  LIGHT
                  Artemis, the Magistus Moon Maiden
                  • ATK:

                  • 800

                  • LINK-1

                  Link Arrow:

                  Top


                  1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.

                   Rarity
                  I:P Masquerena
                   Rarity
                  I:P Masquerena
                   Rarity
                  I:P Masquerena
                  DARK
                  I:P Masquerena
                  • ATK:

                  • 800

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                  SR Rarity
                  Knightmare Phoenix
                  SR Rarity
                  Knightmare Phoenix
                  SR Rarity
                  Knightmare Phoenix
                  FIRE
                  Knightmare Phoenix
                  • ATK:

                  • 1900

                  • LINK-2

                  Link Arrow:

                  Top

                  Right


                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                  UR Rarity
                  Knightmare Unicorn
                  UR Rarity
                  Knightmare Unicorn
                  UR Rarity
                  Knightmare Unicorn
                  DARK
                  Knightmare Unicorn
                  • ATK:

                  • 2200

                  • LINK-3

                  Link Arrow:

                  Left

                  Right

                  Bottom


                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                  Popular Skills

                  Master of the Dark & Chaos: 100%
                  Master of the Dark & Chaos

                  Need 28 UR

                  UR Rarity
                  Dark Magician Girl1 card
                  UR Rarity
                  Droll & Lock Bird2 card
                   Rarity
                  Magicians' Souls2 card
                  UR Rarity
                  Palladium Oracle Mahad1 card
                  UR Rarity
                  Dragon Master Knight1 card
                   Rarity
                  Master of Chaos1 card
                  UR Rarity
                  The Dark Magicians1 card
                   Rarity
                  I:P Masquerena1 card
                  UR Rarity
                  Knightmare Unicorn1 card
                  UR Rarity
                  Dark Magician3 card
                   Rarity
                  Illusion of Chaos2 card
                  UR Rarity
                  Effect Veiler1 card
                  UR Rarity
                  Dark Magical Circle1 card
                  UR Rarity
                  Forbidden Droplet2 card
                  UR Rarity
                  Illusion Magic1 card
                  UR Rarity
                  Preparation of Rites1 card
                  UR Rarity
                  Secrets of Dark Magic2 card
                   Rarity
                  Soul Servant2 card
                   Rarity
                  Infinite Impermanence1 card
                  UR Rarity
                  Magician Navigation1 card

                  Main: 30 Extra: 9

                  UR Rarity
                  Dark Magician Girl
                  UR Rarity
                  Dark Magician Girl
                  Dark Magician Girl
                  DARK 6
                  Dark Magician Girl
                  • ATK:

                  • 2000

                  • DEF:

                  • 1700


                  Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.


                  UR Rarity
                  Droll & Lock Bird
                  UR Rarity
                  Droll & Lock Bird
                  Droll & Lock Bird
                  WIND 1
                  Droll & Lock Bird
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                  UR Rarity
                  Droll & Lock Bird
                  UR Rarity
                  Droll & Lock Bird
                  Droll & Lock Bird
                  WIND 1
                  Droll & Lock Bird
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                  SR Rarity
                  Magician's Rod
                  SR Rarity
                  Magician's Rod
                  Magician's Rod
                  DARK 3
                  Magician's Rod
                  • ATK:

                  • 1600

                  • DEF:

                  • 100


                  When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.


                  SR Rarity
                  Magician's Rod
                  SR Rarity
                  Magician's Rod
                  Magician's Rod
                  DARK 3
                  Magician's Rod
                  • ATK:

                  • 1600

                  • DEF:

                  • 100


                  When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.


                   Rarity
                  Magicians' Souls
                   Rarity
                  Magicians' Souls
                  Magicians' Souls
                  DARK 1
                  Magicians' Souls
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                   Rarity
                  Magicians' Souls
                   Rarity
                  Magicians' Souls
                  Magicians' Souls
                  DARK 1
                  Magicians' Souls
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                  N Rarity
                  Mind on Air
                  N Rarity
                  Mind on Air
                  Mind on Air
                  DARK 6
                  Mind on Air
                  • ATK:

                  • 1000

                  • DEF:

                  • 1600


                  Your opponent must play with their hand revealed.


                  UR Rarity
                  Palladium Oracle Mahad
                  UR Rarity
                  Palladium Oracle Mahad
                  Palladium Oracle Mahad
                  LIGHT 7
                  Palladium Oracle Mahad
                  • ATK:

                  • 2500

                  • DEF:

                  • 2100


                  When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.


                  UR Rarity
                  Dark Magician
                  UR Rarity
                  Dark Magician
                  Dark Magician
                  DARK 7
                  Dark Magician
                  • ATK:

                  • 2500

                  • DEF:

                  • 2100


                  ''The ultimate wizard in terms of attack and defense.''


                  UR Rarity
                  Dark Magician
                  UR Rarity
                  Dark Magician
                  Dark Magician
                  DARK 7
                  Dark Magician
                  • ATK:

                  • 2500

                  • DEF:

                  • 2100


                  ''The ultimate wizard in terms of attack and defense.''


                  UR Rarity
                  Dark Magician
                  UR Rarity
                  Dark Magician
                  Dark Magician
                  DARK 7
                  Dark Magician
                  • ATK:

                  • 2500

                  • DEF:

                  • 2100


                  ''The ultimate wizard in terms of attack and defense.''


                   Rarity
                  Illusion of Chaos
                   Rarity
                  Illusion of Chaos
                  Illusion of Chaos
                  DARK 7
                  Illusion of Chaos
                  • ATK:

                  • 2100

                  • DEF:

                  • 2500


                  You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


                   Rarity
                  Illusion of Chaos
                   Rarity
                  Illusion of Chaos
                  Illusion of Chaos
                  DARK 7
                  Illusion of Chaos
                  • ATK:

                  • 2100

                  • DEF:

                  • 2500


                  You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


                  UR Rarity
                  Effect Veiler
                  UR Rarity
                  Effect Veiler
                  Effect Veiler
                  LIGHT 1
                  Effect Veiler
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                  R Rarity
                  Dark Magic Attack
                  R Rarity
                  Dark Magic Attack
                  Dark Magic Attack
                  Spell Normal
                  Dark Magic Attack

                    If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.


                    SR Rarity
                    Dark Magic Expanded
                    SR Rarity
                    Dark Magic Expanded
                    Dark Magic Expanded
                    Spell Quick
                    Dark Magic Expanded

                      Apply these effects in sequence, based on the number of "Dark Magician" and/or "Dark Magician Girl" on the field and in the GYs. ● 1+: 1 DARK Spellcaster monster on the field gains 1000 ATK until the end of this turn. ● 2+: This turn, your opponent cannot activate cards and effects in response to your Spell/Trap Card or effect activation, also Spells/Traps you control cannot be destroyed by your opponent's card effects. ● 3+: DARK Spellcaster monsters you currently control are unaffected by your opponent's card effects, until the end of this turn.


                      SR Rarity
                      Dark Magic Expanded
                      SR Rarity
                      Dark Magic Expanded
                      Dark Magic Expanded
                      Spell Quick
                      Dark Magic Expanded

                        Apply these effects in sequence, based on the number of "Dark Magician" and/or "Dark Magician Girl" on the field and in the GYs. ● 1+: 1 DARK Spellcaster monster on the field gains 1000 ATK until the end of this turn. ● 2+: This turn, your opponent cannot activate cards and effects in response to your Spell/Trap Card or effect activation, also Spells/Traps you control cannot be destroyed by your opponent's card effects. ● 3+: DARK Spellcaster monsters you currently control are unaffected by your opponent's card effects, until the end of this turn.


                        UR Rarity
                        Dark Magical Circle
                        UR Rarity
                        Dark Magical Circle
                        Dark Magical Circle
                        Spell Continuous
                        Dark Magical Circle

                          When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


                          UR Rarity
                          Forbidden Droplet
                          UR Rarity
                          Forbidden Droplet
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            UR Rarity
                            Forbidden Droplet
                            UR Rarity
                            Forbidden Droplet
                            Forbidden Droplet
                            Spell Quick
                            Forbidden Droplet

                              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                              Tag(s):

                              UR Rarity
                              Illusion Magic
                              UR Rarity
                              Illusion Magic
                              Illusion Magic
                              Spell Quick
                              Illusion Magic

                                Tribute 1 Spellcaster monster; add up to 2 copies of "Dark Magician" from your Deck and/or GY to your hand. You can only activate 1 "Illusion Magic" per turn.


                                UR Rarity
                                Preparation of Rites
                                UR Rarity
                                Preparation of Rites
                                Preparation of Rites
                                Spell Normal
                                Preparation of Rites

                                  Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                  UR Rarity
                                  Secrets of Dark Magic
                                  UR Rarity
                                  Secrets of Dark Magic
                                  Secrets of Dark Magic
                                  Spell Quick
                                  Secrets of Dark Magic

                                    Activate 1 of the following effects. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material. ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.


                                    UR Rarity
                                    Secrets of Dark Magic
                                    UR Rarity
                                    Secrets of Dark Magic
                                    Secrets of Dark Magic
                                    Spell Quick
                                    Secrets of Dark Magic

                                      Activate 1 of the following effects. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material. ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.


                                       Rarity
                                      Soul Servant
                                       Rarity
                                      Soul Servant
                                      Soul Servant
                                      Spell Quick
                                      Soul Servant

                                        Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.


                                         Rarity
                                        Soul Servant
                                         Rarity
                                        Soul Servant
                                        Soul Servant
                                        Spell Quick
                                        Soul Servant

                                          Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.


                                           Rarity
                                          Infinite Impermanence
                                           Rarity
                                          Infinite Impermanence
                                          Infinite Impermanence
                                          Trap Normal
                                          Infinite Impermanence

                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                            UR Rarity
                                            Magician Navigation
                                            UR Rarity
                                            Magician Navigation
                                            Magician Navigation
                                            Trap Normal
                                            Magician Navigation

                                              Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.


                                              SR Rarity
                                              Magicians' Combination
                                              SR Rarity
                                              Magicians' Combination
                                              Magicians' Combination
                                              Trap Continuous
                                              Magicians' Combination

                                                Once per turn, when a card or effect is activated (except during the Damage Step): You can Tribute 1 "Dark Magician" or 1 "Dark Magician Girl"; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your hand or GY, with a different name from the Tributed monster, and if you do, negate that activated effect. If this face-up card is sent from the Spell & Trap Zone to the GY: You can destroy 1 card on the field.


                                                UR Rarity
                                                Dragon Master Knight
                                                UR Rarity
                                                Dragon Master Knight
                                                Dragon Master Knight
                                                LIGHT 12
                                                Dragon Master Knight
                                                • ATK:

                                                • 5000

                                                • DEF:

                                                • 5000


                                                "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.


                                                 Rarity
                                                Master of Chaos
                                                 Rarity
                                                Master of Chaos
                                                Master of Chaos
                                                DARK 8
                                                Master of Chaos
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2500


                                                "Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.


                                                UR Rarity
                                                The Dark Magicians
                                                UR Rarity
                                                The Dark Magicians
                                                The Dark Magicians
                                                DARK 8
                                                The Dark Magicians
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2300


                                                "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.


                                                N Rarity
                                                The Great Double Casted Caster
                                                N Rarity
                                                The Great Double Casted Caster
                                                The Great Double Casted Caster
                                                LIGHT 8
                                                The Great Double Casted Caster
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 2600


                                                2 non-Effect Monsters Gains ATK equal to the combined original ATK of any Ritual, Fusion, Synchro, Xyz, or Link Monsters used as Fusion Material for this card. This card can attack directly. If this card is destroyed by battle or card effect: You can target 1 of your non-Effect Monsters that is banished or in your GY; Special Summon it. You can only use this effect of "The Great Double Casted Caster" once per turn.


                                                SR Rarity
                                                Artemis, the Magistus Moon Maiden
                                                SR Rarity
                                                Artemis, the Magistus Moon Maiden
                                                Artemis, the Magistus Moon Maiden
                                                LIGHT
                                                Artemis, the Magistus Moon Maiden
                                                • ATK:

                                                • 800

                                                • LINK-1

                                                Link Arrow:

                                                Top


                                                1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                                                 Rarity
                                                I:P Masquerena
                                                 Rarity
                                                I:P Masquerena
                                                I:P Masquerena
                                                DARK
                                                I:P Masquerena
                                                • ATK:

                                                • 800

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                SR Rarity
                                                Knightmare Phoenix
                                                SR Rarity
                                                Knightmare Phoenix
                                                Knightmare Phoenix
                                                FIRE
                                                Knightmare Phoenix
                                                • ATK:

                                                • 1900

                                                • LINK-2

                                                Link Arrow:

                                                Top

                                                Right


                                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                UR Rarity
                                                Knightmare Unicorn
                                                UR Rarity
                                                Knightmare Unicorn
                                                Knightmare Unicorn
                                                DARK
                                                Knightmare Unicorn
                                                • ATK:

                                                • 2200

                                                • LINK-3

                                                Link Arrow:

                                                Left

                                                Right

                                                Bottom


                                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                SR Rarity
                                                Number 11: Big Eye
                                                SR Rarity
                                                Number 11: Big Eye
                                                Number 11: Big Eye
                                                DARK
                                                Number 11: Big Eye
                                                • ATK:

                                                • 2600

                                                • DEF:

                                                • 2000


                                                2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


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                                                Dark Magician
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